
|
About the
Author
Richard L.
Thompson was born in Binghamton, New York, in 1947. In 1974 he received
his Ph. D. in mathematics from Cornell University, where he specialized
in probability theory and statistical mechanics. Dr. Thompson has done
scientific research in quantum physics, mathematical biology, and
remote sensing. He has extensively investigated ancient Indian
astronomy, cosmology, and spirituality, and he has developed multimedia
expositions on these topics. He is the author of six books on topics
ranging from consciousness to archeology and ancient astronomy.
|
|
Maya:
The World As Virtual Reality
by Richard Thompson
In
the world of modern science, consciousness is reduced to a fading
epiphenomenon, left over after the brain has been physically explained.
It seems to arise when matter is suitably organized, but scientists and
philosophers have been unable to explain why complex organization
should produce anything beyond complex physical behavior. Yet
consciousness won't go away.
One possibility is
that, instead of being produced by matter, consciousness is a separate
element, added to physical systems. This can be modeled using the idea
of a virtual reality, in which a human subject enters a
computer-simulated world through a sensory interface. In this book,
virtual reality is used as a metaphor for our situation as conscious
beings. The basic theme is that what we  can imagine doing in a virtual
reality system may actually be happening in nature on a vastly greater
scale. Nature may be like a computer simulation interfaced with
conscious observer/participants.
This groundbreaking
book shows how conscious beings could interact with a physically
realistic virtual world. It shows how paranormal phenomena can be
reconciled in a natural way with the laws of physics, and it sheds
light on paradoxes of time, on life beyond the body, and on cosmic and
terrestrial evolution. In a sweeping synthesis, the ideas and data of
modern science are used to illuminate the ancient theme of
consciousness in a world of illusion.
Opinions
"Using
the metaphor of "virtual reality," Richard Thompson weaves a tapestry
of theory and research integrating body, mind, and spirit that can be
understood by scientists and laymen alike. A joy to read and ponder."
Gary E. Schwartz, Professor of
Psychology. Medicine,
Surgery, Neurology
and
Psychiatry, University of Arizona,
author of The
Afterlife
Experiments
"Maya is an
invitation to a big game hunt in which the big game is no less than the
universe itself and the hunt does no harm to any creature. Instead this
book generates an enhanced appreciation for the complexity, depth, and
value of life. The author has a knack for adventure and guides us
through the far reaches of science and even into fringe phenomena while
helping us to stay oriented to the key question: is there something
behind and prior to this great panorama of amazing effects that has
priority over them? He has written a marvelously contemporary,
courageous, and creative exploration of metaphysical dualism that leads
us toward a Ground Reality that makes possible the whole range of
virtual realities from the most utilitarian and ordinary to the most
bizarre and improbable. Richard L. Thompson keeps us interested right
through Maya, from start to finish, and awakens the sense of wonder
that the world's great classical philosophers recognized as the
transforming experience in which religion and philosophy, indeed all
wisdom, begins."
- Gene R. Thursby, Ph.D., Prof,
of Religion, University of Florida
"Maya:
The World As Virtual Reality is a wakeup call for all who are curious
and wonder about where they have come from and what overall meaning
might be attached to their existence—the role of the "extended mind"
and consciousness: its implications and consequences. In a brilliantly
developed, highly original synthesis, Richard Thompson, a poly man,
presents his virtual reality model in a plausible, highly readable,
step-by-step, clearly thought-through form. Rather than merely skirting
the fringes of paranormal phenomena, he probes deeply and dares to
incorporate the enigmatic and sometimes intoxicating foreign body known
as psi data into the latest advances of physics, medicine, and other
branches of science. Maya is a mind- tweaking, titillating,
transformative read.... For those who digest its meanings, life will
never be the same."
- Berthold Schwarz, M.D.,
psychiatrist and author of Psychic-Nexus
Introduction
Movies such as The
Matrix have
popularized the idea that we may be living in a virtual reality. In The
Matrix, people think they are living in a modern city, but
they are really bodies stored in vats, wired to a central computer that
immerses them in a world of illusion. Although the story is wildly
fictional, it may contain a core of truth. Military simulators
routinely place soldiers on a virtual battlefield for training. Over
the last few decades, computers have increased greatly in power
according to Moore's law, and we can envision computers that will
vastly exceed the complexity of the human brain and sensory system.
Could we already be living in a virtual reality? If so, what is the
"real" reality? Are we bodies in vats, or something else entirely?
In
this book I explore the idea of virtual reality as a metaphor for our
situation as conscious beings. This metaphor is a convenient framework
for raising many questions about consciousness.
I
begin by asking the old question about whether or not machines might be
able to think. This question was posed by the British computer pioneer
Alan Turing after he defined the modern concept of a universal
computer. According to Turing, we can imagine how practically any human
behavior can be defined according to rules. For example, my behavior of
writing these sentences follows rules of grammar, and the logic of the
points I am making also follows rules. Turing argued that such behavior
can be produced by a computer and that, in the ultimate issue, there is
no discernible difference between human mental functioning and its
simulation by a suitably programmed computer. Computers, in principle,
can think.
This idea is supported by modern physics.
According to physics, everything in nature follows computable rules
given by equations. (Even random events can be dealt with by computing
probabilities.) This must be true of the brain, which seems to be the
physical source of all human thinking. Therefore, thinking follows the
laws of physics.
Since a computer can, in principle,
calculate anything that happens according to these laws, computers can
think.
This reasoning seems persuasive, but questions remain.
Although nature may follow physical laws, few think that calculations
following these laws duplicate nature. They merely simulate nature. So
does Tur-ing's proposed thinking computer actually think, or does it
just simulate thinking? Philosophers from Leibnitz to John Searle have
argued that the essence of consciousness is left out of any mechanical
simulation of thought, no matter how accurate it might be.
Consciousness seems to be a mysterious element that makes us aware of
what we are thinking. Without it, thoughts might still unfold according
to rules, but there would be no awareness of them.
But
other philosophers, such as Daniel Dennett, point out that since
everything we are aware of is rule based, there is no reason to
postulate some mysterious missing element we cannot see or explain.
Rene
Descartes had proposed a division between matter, which follows
physical laws, and a hypothetical thinking substance, which is
self-aware and endowed with free will. This division calls for an
interaction between the nonphysical mind and matter. Material sense
data is impressed on the mind, and mental will is impressed on matter.
How-ever, the laws of physics say nothing about this mind-body
interaction, and to many philosophers this decisively rules out
Descartes' theory.
It is here that virtual reality
comes into the picture. A virtual reality is a computer-generated world
that a human observer can perceive and influence by willful action.
Since visual perception is so important for humans, virtual realities
began to take practical form with the develop-ment of realistic
computer graphics, starting with computerized flight simulators for
military pilots.
Computer graphics is based on
simulations following the laws of physics. For example, consider a
computer animation of water pouring out of a glass and
splashing on a table. To make this look realistic, it is necessary to
simulate the behavior of water by solving the equations of fluid flow.
Very realistic looking effects can be produced in this way, and it is
clear that the way of the future in computer graphics is to make better
and better physical simulations.
However, the
simulations don't have to be perfect to be convincnig. In practice, one
can program the computer so that a human being can direct action that
is being physically simulated without seriously violating physical
laws. Today's computer games do this crudely, but we can see that as
computers become more powerful, the realism of interactive simulations
will progressively increase. In the world of computer simulation,
Descartes' idea turns out to be realizable. One can consciously control
effects that look real, and there is no practical limit on how real
this can be.
To enter into a virtual reality, there
has to be an interface between the human participant and the
computer-generated world. Ideally, the human should receive all his or
her sense data from the computer, and willed actions should be
intercepted by the computer and used to control a virtual
body.
This
is where things get messy. Scientists postulate that consciousness
dwells in the brain. So a live brain linked to a powerful computer can
consciously experience life in a virtual world generated by the
computer. We have arrived at the bodies in vats portrayed in The
Matrix. We have a kind of reversed Cartesian dualism of matter and
virtual matter. Matter in the wired brains experiences an illusory
reality produced by virtual matter in the computer.
But
what if we already live in a virtual reality? In that case, this world
is an illusion created by "something else," and perhaps our
consciousness also comes from something else. We don't know what that
something else is, but we can simply call it Ground Reality. I will
explore the hypothesis that the world is an illusory construct of a
Ground Reality that includes our consciousness. Computer generated
virtual reality provides a metaphor that helps us think about this
hypothesis.
We must first ask how far one can really
go in making a virtual reality both controllable and in agreement with
the laws of physics. To answer this, I survey relevant topics in modern
physics in Chapters 2, 3, and 4.
In Chapter 2,1
discuss the idea that determinism in physics rules out free will.
Historically, this notion gave rise to the deistic idea that God is a
clockmaker who built the universal clock, set it in motion, and left it
alone from then on. But it turns out that the modern idea of
deterministic chaos allows one to have both physical determinism and
free will. Chaotic systems can be guided in desired directions by
introducing immeasurably small deviations in the course of events.
Chaotic
systems are quite common in nature. For example, they are found in
weather and in the brains of living organisms. Control through guided
chaos is possible in a virtual reality system that mimics the
deterministic laws of physics. If we already live in a virtual reality,
then it is possible that free will does play a role in our world, even
in areas where deterministic physical causation seems to be the rule.
However,
there are drawbacks to this scheme. First of all, the second law of
thermodynamics seems to say that disorder in a physical system should
increase. This appears to contradict the idea that chaos could be
guided to introduce order. Indeed, if we look at the theoretical basis
of the second law, we find that it deliberately blurs the fine detail
of nature, making it "coarse grained." In effect, physicists are
postulating small random changes that produce disorder. The solution is
to make random changes on the whole, as required by the second law, but
also make planned changes which introduce order as needed.
Time
also poses a problem. In a man-made virtual reality, the brains of the
human subjects follow their own biological time, and the simulated
world has to follow this standard of "real time." However, it is not
clear why consciousness itself should be limited by a particular
standard of time, and we can postulate that time in our Ground Reality
is determined not by consciousness but by the relative circumstances in
which consciousness manifests. This, of course, is also the view of
mystical traditions.
Curiously, we are forced to
such an assumption by Einstein's theory of relativity. For example, in
the twin paradox of relativity theory, one of a pair of twins returns
from a space flight at nearly the speed of light. It turns out that he
has experienced less time than his twin, who stayed home. This could
not be simulated in a man-made virtual reality with two subjects, but
it would be possible in a virtual reality based on timeless
consciousness. This and other issues concerning time are discussed in
Chapter 3.
Quantum mechanics is presently the
fundamental theory for all subatomic, atomic, and molecular phenomena,
and I discuss it in Chapter 4. Since its inception, quantum mechanics
has appeared to have something to do with conscious observation, and
one of its founding lathers, Werner Heisenberg, regarded it as a theory
of knowledge rather than as a theory of matter, Thus he took an
idealistic view, in which perception and knowledge are taken as the
basis of reality.
One might think that this bodes
well for models in which matter interacts with consciousness.
Unfortunately, however, the structure of quantum mechanics in its
standard Copenhagen formulation makes it difficult to introduce
consciousness as an active agent in the material world. However, the
so-called "many worlds" interpretation of quantum mechanics allows us
to take advantage of deterministic chaos to guide the course of events,
just as we did in the case of classical physics. In a simulation, we
can also avoid the innumerable splitting "worlds" of the many worlds
theory by calculating only the world-branches that are needed. This is
also a feature of the "quantum potential" version of quantum mechanics
devised by David Bohm.
Of course, all talk of
simulating quantum mechanical systems must confront the fact that even
the most powerful computers of today are incapable of accurately
simulating the behavior of a single protein molecule floating in water.
However, we are using virtual reality models solely for thought
experiments. In Chapter 5,1 review some thought experiments in which
physicists have imagined computers that could faithfully simulate an
entire universe. If their ideas are right, then the suggestion that we
are already living in a virtual reality might also be right.
Do
we see any evidence that consciousness can affect natural phenomena?
One line of evidence is provided by the so-called weak paranormal
phenomena. These include conscious influences on
quantum-mechanically-based random number generators, as reported by
Helmut Schmidt and by Robert Jahn and his colleagues at Princeton
University. They also include the reported ability of people to observe
things at a great distance—an ability described in pioneering studies
at SRI in California and also studied by Jahn and his team. Not
surprisingly, this ability of so-called remote viewing has also been of
interest to the CIA.
The experiments with random
number generators indicate that human intentions can apparently exert a
small but measurable influence on complicated machines that are driven
by a subatomic or atomic random process. These experiments do more than
simply show that consciousness can influence matter. They show that
complicated processes can somehow follow the will of a (human)
conscious agent, even though that agent does not know about or in any
way understand these processes. One way to explain this is to propose
that the world forks quantum mechanically into multiple paths, and
consciousness can somehow select a path to follow after the point when
the split becomes humanly perceptible. One can use the virtual reality
model to explore how this might work.
The remote
viewing experiments are in some ways even harder to explain than the
random number experiments. The problem is that people seem capable of
viewing remote events before they take place. This is an example of the
widely reported phenomenon of precognition, which involves perceiving
alternate futures in advance. This seems to violate basic physical
principles, but I point out that in a simulated world, it is not
possible to systematically guide events without making calculations of
alternate futures.
Here is why this is true. In a
simple virtual reality model, there is a fairly direct connection
between the conscious participant and the virtual body. For example, a
participant wearing a data glove may directly control the motion of a
virtual hand. However, to consciously guide a simulation that is
faithful to the laws of physics, extra calculations are also needed,
and these include projections of alternate future possibilities. This
allows for precognition if we simply suppose that people are sometimes
able to become aware of some of these projections.
In
Chapter 7,1 discuss visions and hallucinations. These phenomena also
require additional software standing between the conscious participant
and the virtual body. Although a hallucination may seem to be nothing
more than a breakdown of the brain's sensory processing, matters are
not so simple. Reports of collective hallucinations and extremely vivid
hallucinations suggest that image processing may occur outside the
physical brain. This is possible in a virtual reality model.
The
idea that image processing may occur outside the brain is supported by
the near death experiences (NDEs), in which a person may report seeing
verifiable events during a period in which the brain (and especially
the visual modules of the brain) should not be functioning In a
pioneering study, the cardiologist Michael Sabom showed that heart
attack patients have often been able to describe detailed visual
aspects of (he procedures used to resuscitate them from cardiac arrest.
Many other studies have shown similar effects, and a study by the
psychologist Kenneth Ring showed that congenitally blind people have
reported detailed visionlike perceptions during NDEs. In Chapter X, 1
discuss this and point out that this evidence adds to the case made in
Chapter 7 for additional sensory processing outside the brain. I ndeed,
it goes further, since NDEs seem to involve conscious thought and
memory storage during a time when the brain should be essentially shut
down.
The evidence for reincarnation also suggests
that memories can exist independently of the physical brain. The work
of Ian Stevenson indicates that young children sometimes appear to
spontaneously remember past lives. In many cases, it has been possible
for investigators to identify the family of the remembered "previous
personality" and to argue that the child could not have learned of this
family through ordinary means.
Stevenson argues that
children reporting past lives often exhibit interests, talents, and
phobias connected with the previous personality. They may also exhibit
birthmarks corresponding to wounds (often fatal) suffered in the
previous life. The latter phenomenon is particularly interesting,
because it suggests that the mind can impress patterns on the physical
body. Stevenson gives several examples showing that within one life,
mental images can affect the body in very detailed and specific ways.
For example, in one case a man manifested vivid, deeply impressed rope
marks on his arms after reliving an incident from years before in which
he was bound with ropes. If the mind is at least partly independent of
the body, this effect of mind over matter could explain how mental
images formed in one life could carry over to another.
Thus
far I have discussed paranormal phenomena that could conceivably be
simulated within a virtual reality without creating major violations in
the laws of physics. These phenomena require elaborate extra-physical
calculations involving perception, but they do not require
extraordinary forms of action. Thus the impression of mental images on
the brain or body could be explained in terms of minute but systematic
influences introduced into living cells. In Chapter 9, however, I
discuss forms of reported paranormal action that seem to strongly
violate the known laws of physics. These include phenomena in which
objects are seen to disappear in one place and appear in another.
One
might argue that such phenomena should be dismissed out of hand because
we know they are impossible. However, another viewpoint is that these
phenomena do exist and therefore the laws of physics are incomplete.
Since the laws of physics have always been subject to revision, I take
the latter approach. It would be convenient, but in my view dishonest,
to avoid confronting these phenomena.
Most of the
phenomena discussed in Chapter 9 could be explained by supposing that
there exists an additional continuum (or more than one) in parallel
with space as we know it. Matter can be transferred from one continuum
to another, and some poorly understood form of physical interaction
governs the process of transfer. We can model such phenomena in a
virtual reality, where we are free to assume as many continua of space
as we like. The problem is to work out the details of the transfer
mechanism.
In Chapter 10,1 turn to the topic of healing.
Unusual forms of healing seem to involve nearly all of the paranormal
phenomena discussed in previous chapters. These include extreme cases
in which serious disorders, such as blindness, are abruptly cured for
no known reason. These may involve structural changes in organs or
tissues that require transformations of the kind discussed in Chapter 9.
In
all forms of unusual healing there is a need for someone or something
to intelligently apply information. For example, selectively
eliminating cancer cells requires knowledge of how to recognize a
cancer cell. A cure that involves mobilizing the body's own protective
mechanisms requires knowledge of how to invoke those mechanisms. The
difference between usual and unusual healing is that the latter occurs
in cases where the body's own resources lack sufficient knowledge or
the means of applying it. In a virtual reality, calculations and
information resources outside the virtual world can be used to guide
such unusual repair processes in virtual bodies.
It
is perhaps significant that unusual healing is often associated with
reports of a glowing being who emanates a sense of love and wisdom.
Reported visions of such beings parallel similar reports of beings
perceived during NDEs. From the standpoint of the virtual reality
metaphor, such beings might be conscious entities with a different kind
of virtual body, living, perhaps, in a different virtual space. One may
hypothesize that they play some administrative role in guiding the
affairs of the virtual world.
Given a universal virtual
reality system (which I refer to as Ground Reality), it is natural to
ask how it came into being. In a man-made virtual reality, this
involves a process of creation starting with people. People create the
computer, the software, and the interface equipment, and some of them
then begin their virtual adventure. In contrast, the modern scientific
view is that everything has evolved, without intelligent guidance, by
the action of subatomic particles interacting according to the laws of
physics.
Of course, matters are not that simple.
Astrophysicists have noted that the universe is adjusted in many ways
to allow for life as we know it. Rather than postulate some intelligent
cause with a predilection for life, some scientists have proposed that
there is a primordial, unintelligent universe maker that spews out vast
numbers of universes with random properties. Out of all those universes
there are bound to be some suitable for our form of life, and we live
in one of those. One can ask which hypothesis is more plausible, this
one or the hypothesis of an intelligent
designer?
Since
the virtual reality model assumes an original source of consciousness,
it is certainly weighted toward the hypothesis of the intelligent
designer. Yet we still must take into account cosmic and biological
evolution. The simplest way to do this is to add intelligent guidance
to the evolutionary process. This would be particularly relevant at
certain key stages in this process, such as (1) the early universe, (2)
the origin of life, and (3) the origin of highly intelligent life. In
addition, iterative calculations already assumed in the virtual reality
model can be used to achieve the postulated effects of random universe
generation in a controlled and economical way. This is discussed in
Chapter 11.
In Chapter 12,1 inquire into the nature
of consciousness, which has been lurking in the background throughout
the discussion. I have already assumed that consciousness is timeless,
that it is capable of carrying out vast simulations with their own
local time systems, and that it can manifest individualized conscious
entities who become dramatis personae of virtual worlds.
To
obtain further insight into the nature of consciousness, I turn lo
contemplative traditions that have collected empirical data on this
topic. I look mainly at two traditions, Buddhism and the Vaishnava
tradition of Hinduism.
In these and other
traditions, it is generally agreed that consciousness is paradoxically
both unified and divided into parts. As the One, consciousness is the
source and sustenance of everything, and as the many it is the
awareness manifest in individual beings. In one sense, consciousness is
the residue left over after everything explainable has been explained.
It must be paradoxical, because otherwise it could be further
explained. In another sense, the One consciousness contains everything,
both explainable and unexplainable.
In Indian
tradition, the Sanskrit word maya refers to the power to run vast
simulations of virtual worlds. This book can be seen as a preliminary
exploration of the idea of maya, or virtual reality, as a scientific
hypothesis. In this hypothesis, the laws of physics—already
mathematical—are set in the context of universal computation controlled
by and interfaced with consciousness. This provides a framework in
which the relation between consciousness and physical reality can be
systematically explored.
|