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Can
natural selection create?
Newsflash
- Mutation/selection cannot even create a single gene.
by Dr.J.C.Sanford
We
have been analyzing the problem of genomic degeneration and we have
found that regardless of how we analyze it, the genome must clearly
degenerate. This problem overrides all hope for the forward evolution
of the whole genome. However some limited traits might still be
improved via mutation/selection. Just how limited is such progressive
("creative") mutation/selection? From the perspective of our analogy,
an instruction manual, we can intuitively see that not even a single
component of a jet plane (let's say a molded aluminum component) could
realistically arise by misspellings within the manual. So it is
certainly reasonable to then ask the parallel question - "Could
mutation/selection create even a single functional gene?" The answer is
that it cannot - because of the enormous preponderance of deleterious
mutations, even within the context of a single gene. The net
information must always still be declining, even within a single gene.
However, to better understand the limits of forward selection, let us
for the moment discount all deleterious mutations and only consider
beneficial mutations. Could mutation/selection then create a new and
functional gene?
1.
Defining our first desirable mutation
- The first problem we encounter in trying to create a new gene via
mutation/selection is defining our first beneficial mutation. By
itself, no particular nucleotide (A,T,C, or G) has more value than any
other - just as no letter in the alphabet has any particular meaning
outside of the context of other letters. So selection for any single
nucleotide can never occur, except in the context of all the
surrounding nucleotides (and in fact within the context of the whole
genome). Like changing a letter within a word or chapter, the change
can only be evaluated in the context of all the surrounding letters. We
cannot define any nucleotide as good or bad except in relation to its
neighbors and their shared functionality. This brings us to an
excellent example of the principle of "irreducible complexity". In
fact, it is irreducible complexity at its most fundamental level. We
immediately find we have a paradox. To create a new function, we will
need to select for our first beneficial mutation, but we can only
define that new nucleotide's value in relation to its neighbors. Yet to
create any new function, we are going to have to be changing most of
those neighbors also! We create a circular path for ourselves - we will
keep destroying the "context" we are trying to build upon. This problem
of the fundamental inter-relationship of nucleotides is called
epistasis. True epistasis is essentially infinitely complex, and
virtually impossible to analyze, which is why geneticists have always
conveniently ignored it. Such bewildering complexity is exactly why
language (including genetic language) can never be the product of
chance, but requires intelligent design. The genome is literally a
book, written literally in a language, and short sequences are
literally sentences. Having random letters fall into place to make a
single meaningful sentence, by accident, is numerically not feasible.
The same is true for any functional strings of nucleotides. If there
are more than several dozen nucleotides in a functional sequence, we
know that realistically they will never just "fall into place". This
has been mathematically demonstrated repeatedly. But as we will soon
see, neither can such a sequence arise randomly one nucleotide at a
time. A pre-existing "concept" is required as a framework upon which a
sentence or a functional sequence must be built. Such a concept can
only pre-exist within the "mind of the author". Starting from the very
first mutation, we have a fundamental problem - even in trying to
define what our first desired beneficial mutation should be!
2. Waiting for the first
mutation
- Human evolution is generally assumed to have occurred in a small
population of about 10,000. The mutation rate for any given nucleotide,
per person per generation is exceedingly small (only about one chance
in 30 million). So in a typical evolutionary population, if we assume
100 mutations per person per generation, one would have to wait 3,000
generations (at least 60,000 years) to expect a specific nucleotide to
mutate - within a population of 10,000. But two out of three times, it
will mutate into the "wrong" nucleotide. So to get a specific desired
mutation at a specific site will take three times as long - or at least
120,000 years. Once the mutation has occurred, it has to become fixed
(such that all individuals in the population will have two copies of
it). For new mutations, because they are so rare within the population,
they have an extremely great probability of being lost from the
population, due to random genetic drift. Only if the mutation is
dominant and has a very distinct benefit does selection have any
reasonable chance to rescue any given new mutation from random
elimination via drift. According to population geneticists, apart from
effective selection, in a population of 10,000 our given new mutant has
only one chance in 20,000 (the total number of non-mutant nucleotides
present in the population) of not being lost via drift. Even with some
modest level of selection operating, there is a very high probability
of random loss, especially if the mutant is recessive or is weakly
expressed (we actually know that almost all beneficial mutations will
be both recessive and nearlyneutral). For example, if a mutation
increases fitness by half of one percent, it only has a 1% probability
of becoming fixed. So realistically, at least 99 out of 100 times the
desired beneficial mutation will be randomly lost. So a typical
mildly-beneficial mutation must happen about 100 times before it is
likely to "catch hold" within the population (even though it is
beneficial!). So on average, we would have to wait 120,000 x 100 = 12
million years to stabilize our typical first desired beneficial
mutation, to begin building our hypothetical new gene. So, in the time
since we supposedly evolved from chimp-like creatures (6 million
years), there would not be enough time to realistically expect our
first desired mutation - the one destined for fixation.
3.
Waiting for the other mutations
- After our first mutation has been found (the one that will eventually
be fixed), we need to repeat this process for all the other nucleotides
encoding our hoped-for gene. A gene is minimally 1,000 nucleotides long
(this is really 50-fold too generous - I am ignoring all regulatory
elements and introns). So if this process was a straight, linear, and
sequential process - it would take about 12 million years x 1,000 = 12
billion years to create the smallest possible gene. This is
approximately the time since the reputed big bang! So it is a gross
understatement to say that the rarity of desired mutations limits the
rate of evolution!
4.
Waiting for recombination
- Because sexual species (such as man) can shuffle mutations, it might
be thought that all the needed mutations for a new gene might be able
to occur simultaneously within different individuals within the
population, and then all the desirable mutations could be "spliced
together" via recombination. This would mean that the mutations would
not have to occur sequentially - shortening the time to create the
hoped-for gene (so we might need less than billions of years). There
are two problems with this. Firstly, when we examine the human genome,
we consistently find the genome exists in large blocks (20,000-40,000
nucleotides) wherein no recombination has occurred - since the origin
of man (Gabriel et al. 2002, Tishkoff and Verrelli, 2003). This means
that virtually no meaningful shuffling is occurring on the level of
individual nucleotides. Only large gene-sized blocks of DNA are being
shuffled. I repeat - no actual nucleotide shuffling is happening!
Secondly, even if there were effective nucleotide shuffling, the
probability of getting all the mutants within the population to shuffle
together into our hoped-for sequence of 1,000 is so astronomically
remote that we would need even more time than by the sequential
approach (even more billions of years) for this scenario to work.
Lastly, if there really were this type of extensive "nucleotide
shuffling", which might build a new gene in this way, the very first
generation after the new gene fell into place, it would be torn apart
again by the same extensive nucleotide shuffling. In poker, it is not
likely you will be dealt a royal flush. If you are, and then the cards
are reshuffled - what are the odds you will then get that very same
hand dealt to you again?
5.
Waiting on "Haldane's dilemma"
- Once that first mutation that is destined to become fixed within the
population has finally occurred, it needs time to undergo selective
amplification. A brand new mutation within a population of 10,000
people, exists as only one nucleotide out of 20,000 alternatives (there
are 20,000 nucleotides at that site, within the whole population). The
mutant nucleotide must "grow" gradually within the population, either
due to drift or due to natural selection. Soon there might be two
copies of the mutant, then 4, then 100, and eventually - 20,000. How
long does this process take? For dominant mutations, assuming very
strong unidirectional selection, the mutant might conceivably "grow'
within the population at a rate of 10% per generation. At this very
high rate, it would still take roughly 105 generations (2,100 years) to
increase from 1 to 20,000 copies (1.1^105 = 20,000). However, in
reality mutation fixation takes very much longer than this, because
selection is generally very weak, and most mutations are recessive and
very subtle. When the mutation is recessive, or when selection is not
consistently unidirectional or strong, this calculation is much more
complex - but it is obvious that the fixation process would be very
dramatically slower. For example, an entirely recessive beneficial
mutation, even if it could increase fitness by as much as 1%, would
require at least 100,000 generations to fix (Patterson, 1999).
A
famous geneticist, Haldane (1957), calculated that given what he
considered a "reasonable" mixture of recessive and dominant mutations,
it would take (on average) 300 generations (at least 6,000 years) to
select a single new mutation to fixation. Selection at this rate is so
very slow, it is essentially the same as no selection at all. This
problem has classically been called "Haldane's dilemma". At this rate
of selection, one could only fix 1,000 beneficial nucleotide mutations
within the whole genome, in the time since we supposedly evolved from
chimps (6 million years). This simple fact has been confirmed
independently by Crow and Kimura (1970), and ReMine (1993, 2005). The
nature of selection is such that selecting for one nucleotide always
reduces our ability to select for other nucleotides (selection
interference) - therefore simultaneous selection does not hasten this
process.
At
first glance, the above calculation seems to suggest that one might at
least be able to select for the creation of one small gene (of up to
1,000 nucleotides) in the time since we reputedly diverged from
chimpanzee. There are two reasons why this is not true. First,
Haldane's calculations were only for independent, unlinked mutations.
Selection for 1,000 specific and adjacent mutations could not happen in
6 million years - because that specific sequence of adjacent mutations
would never arise - not even in 6 billion years. One cannot select
mutations that have not happened. Secondly, as we will soon see, the
vast bulk of a gene's nucleotides are near-neutral and cannot be
selected at all - not in any length of time. The bottom line of
Haldane's dilemma is that selection to fix new beneficial mutations
occurs at glacial speeds, and the more nucleotides which are under
selection, the slower the progress. This severely limits progressive
selection. Within reasonable evolutionary timeframes, we can only
select for an extremely limited number of unlinked nucleotides. In the
last 6 million years, selection could maximally fix 1,000 unlinked
beneficial mutations - creating less new information than is on this
page of text.* (* In terms of information content, 3 nucleotides equal
roughly 1 typewritten character (there are only 4 nucleotides, but 26
letters, and more than 64 keys on a keyboard). So one codon triplet
equals roughly one typographical "letter", and thus 1000 nucleotides
equals only 333 spaces on a typewritten page.) There is no way that
such a small amount of information could transform an ape into a human.
Although
we have temporarily suspended deleterious mutations from consideration,
it is only fair now to note that within the same timeframe that we
hypothetically evolved from chimps, geneticists believe that many
thousands of deleterious mutations should have been also fixed, via
genetic drift (Kondrashov, 1995; Crow, 1997; Eyre-Walker and Keightley,
1999; Higgins and Lynch, 2001). Therefore, our evolutionary assumptions
should lead us to logically conclude that we should have significantly
degenerated downward from our ape-like ancestors (deleterious fixations
greatly outnumbering beneficial fixations). The power of this logic is
overwhelming. In fact, we know man and chimp differ at roughly 150
million nucleotide positions (Britten, 2002), which are attributed to
at least 40 million hypothetical mutations. Therefore, assuming man
evolved from a chimp-like creature - during that process there must
have been about 20 million nucleotide fixations within the human
lineage (40 million divided by 2), yet we now can see that natural
selection could only have selected for 1,000 of these mutations. All
the rest (about 20 million) would have had to have been fixed by random
drift - resulting in millions of nearly-neutral deleterious
substitutions. The result? A maximum of 1000 beneficial substitutions -
in opposition to millions of deleterious substitutions. This would not
just make us inferior to our chimplike ancestors, it would obviously
have killed us!
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![]() SUBTITLES
c)
Non-random
mutation
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